Medium humanoid (lizardfolk), neutral. The lizardfolk makes two melee attacks, each one with a different weapon. Having distinguishing and fantastic powers and characteristics, all of the characters here are quite powerful and unique from each other in different aspects. Lizardfolk Leaders. TraitsContents1 Traits2 Actions3 Attributes Of Lizardfolk Monster Hold Breath: The lizardfolk have a capacity to hold its breath for about 15 minutes. Medium humanoid (lizardfolk), neutral Armor Class 15 (Natural Armor, Shield) Hit Points 22 (4d8+4) Speed 30 ft., swim 30 ft. STR15 (+2) DEX10 (+0) CON13 (+1) INT7 (-2) WIS12 (+1) CHA7 (-2) Skills Perception +3, Stealth +4, Survival +5 Senses passive Perception 13 Languages Draconic Challenge 1/2 (100 XP) Hold Breath. Medium humanoid ... Spiked Shield. Dual Wielder feat + Spiked Shield? Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Lizardfolk Traits. REACTIONS. Actions Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon. Parry. Bestiary. Actions. D&D 5e. Armor Class 15 (natural armor, shield). Hit: 5 (1d6 + 2) piercing damage. Lair Actions. Hit: 5 (1d6 + 2) piercing damage. Lizardfolk, also known as lizard men, are a race of reptilian humanoids native to Toril. Armor class 15 (natural armor, shield) Hit points 22 (4d8 + 4) Speed 30 ft., swim 30 ft. Shield Bash Attacks. Armor Class 15 (natural armor, shield) Hit Points 22 (4d8 + 4) Speed 30 ft., swim 30 ft. Actions. ... Spiked Shield. Spiked Shield. Hit: 5 (1d6 […] Actions Multiattack: The lizardfolk monster can make two melee attacks and then each one with a different weapon. Lizardfolk_Expanded.pdf - Free download as PDF File (.pdf), Text File (.txt) or read online for free. Luthien Mirkwood moved Lizardfolk lower Weapons Used: Bite Claws Magic (shaman) Multiattack: The lizardfolk monster can make two melee attacks and then each one with a different weapon.. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Bite. Bite. Armor Class 15 (natural armor, shield) Hit Points 22 (4d8 + 4) Speed 30 ft., swim 30 ft. Hit: 5 (1d6 + 2) piercing damage. Medium humanoid (lizardfolk), neutral . My character has the dual Wielder feat and I have just sent my shield to get some pointy bits from the local blacksmith. Most lizardfolk are neutral. Bite. Hit: 10 (2d6 + 3) piercing damage. Melee unit. The lizardfolk 5e has been revealed with some of … Lizardfolk shaman can shapeshift into crocodile form. Appearance. To do so, the lizardfolk must see the attacker and be wielding a melee weapon. For example, there's nothing in the rules to help the GM or player know what to do with a Spiked Shield they took off a Lizardfolk… Heavy Club Melee Weapon Attack: +4 to hit, reach 5 ft., one target. They see the world as a place of predators and prey, where life and death are natural processes. Lizardfolk are semi-aquatic, reptilian humanoids. Lizardfolk. Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target.Hit: 5 (1d6 + 2) piercing damage. Multiattack. Multiattack. Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _____ Actions _____ Multiattack. Actions. Actions Multiattack. The lizardfolk adds 3 to its AC against one melee attack that would hit it. There's nothing in the rules for a LOT of things in 5e. Taller than humans and powerfully built, lizardfolk are often between six and seven feet tall and weigh between 200 and 250 pounds. Bite Melee Weapon Attack: +4 to hit, reach 5 ft., one target. This reptilian humanoid has green scales, a short … ... Spiked Shield. Dnd 5e Races List (5th Edition) Dungeons and Dragons are one of the most excellent online games that have become even much better with the addition of new features in its 5th edition. Hit: 5 (1d6 + 2) piercing damage. Armor Class 15 (natural armor shield) Hit Points 22 (4d8 + 4) Speed 30 ft., swim 30 ft. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit Points 22 (4d8 + 4). ... Spiked Shield. A spiked shield enchanted as a magic weapon does not occupy a character’s magic item arms slot. Actions. Can learn the Spiked Shields and Feast abilities. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Superior one-handed melee weaponCost: 10 gp Damage: 1d6Proficient: +2Range: -Weight: 7 lb. The lizardfolk makes two melee attacks, each one with a different weapon. Spiked Shield. Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Spiked Shield. They’re very fearless which makes them a singular one that is why Lizardfolk 5e . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Medium humanoid (lizardfolk), neutral Armor class 15 (natural armor, shield) Hit points 22 (4d8 + 4) Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 15(+2) 10(+0) 13(+1) 7(-2) 12(+1) 7(-2) Skills Perception +3, Stealth +4, Survival +5 Senses passive Perception 13 Languages Draconic Challenge 1/2 (100 XP) Hold breath. Spiked Shield Lizards are certainly alien minds because they’re fearless they’re counted together of the most powerful creatures, aggressive amongst others. They have something really interesting in their gear, a spiked shield. Strong against ranged units, but weak against magical units. ... Spiked Shield. The lizardfolk makes two melee attacks, each one with a different weapon. So, similarly, when you single out this character you get something new to see and something new with so many lizard folks. Hold Breath: The lizardfolk have a capacity to hold its breath for about 15 minutes.. The lizardfolk makes two melee attacks, each one with a different weapon. medium humanoid cr1/2 monster-manual. Alignment. Monster Manual, 2014 WotC. Page 204 Monster Manual and/or page 35 Basic DMG. Lizardfolk respect and fear magic with a religious awe. Lizardfolk have no notion of traditional morality, and they find the concepts of good and evil utterly alien. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Trying to get some clarification on this and my DM has been noncommittal. The spiked shield to hit +4 and reach 5 ft. the one target with hit 5 ( 1d 6 + 2) piercing damage. The lizardfolk can hold its breath for 15 minutes. This light shield is constructed with a sharpened spike at its center. Hit: 5 (1d6 + 2) piercing damage. Take a look at Lizardfolk. Hit: 5 (1d6 + 2) piercing damage. ... and they use the hides and shells of dead monsters to create shields. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. We know that the spiked shield is not an improvised weapon however, because it does 1d6 damage and the Lizardfolk is proficient in it. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. A spiked shield can be enchanted as a magic shield or a magic weapon, but not both. Legendary Actions. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The lizardfolk can hold its breath for 15 minutes. Their skin is covered in scales and varies in color from dark green to shades of brown and gray. Medium humanoid (lizardfolk), neutral. (Of course that last part is contingent on a DM saying a spiked shield bears no resemblance to another weapon. The lizardfolk can hold its breath for 15 minutes. Used this way, a shield is a martial bludgeoning weapon. Actions Multiattack The lizardfolk makes two melee attacks, each one with a different weapon. The Lizardfolk is a unit of The Wild Banners in A Year of Rain. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon and treat a light shield as a light weapon. The lizardfolk makes two melee attacks, each one with a different weapon. The lizardfolk can hold its breath for 15 minutes. The lizardfolk can hold its breath for 15 minutes. Medium humanoid (lizardfolk), neutral. Loot aquired: Hides Shaman Heart with powers Lizardfolk Crown. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Actions. They wish only to survive, and prefer to leave other creatures to their own devices. Lizardfolk. Medium humanoid (lizardfolk), neutral . Speed 30 ft., swim 30 ft. The lizardfolk can hold its breath for 15 minutes. Hit: 5 (1d6 + 2) piercing damage. Bite: Melee Weapon Attack: +4 … Multiattack. Lizardfolk reach maturity around age 14 and rarely live longer than 60 years. The lizardfolk can hold its breath for 15 minutes. Lizardfolk Medium humanoid (lizardfolk), neutral Armor Class 15 (natural armor, shield) Hit Points 22 (4d8 + 4) Speed 30 ft., swim 30 ft. STR DEX CON INT WIS CHA 15 (+2) 10 (+0) 13 (+1) 7 (−2) 12 (+1) 7 (−2) Skills Perception +3, Stealth +4, Survival +5 Senses passive Perception 13 Languages Draconic Challenge 1/2 (100 Traits Hold Breath: The lizardfolk can hold its breath for 15 minutes. Lizardfolk. Hit: 5 (1d6 + 2) piercing damage. You can bash an opponent with a shield, using it as an off-hand weapon. So lizardfolk 5e (5th edition) is one of the famous humanoids and when you would read about them you would find it one of the interesting creatures. Size. As for damage, I see someone quoted the gladiator, but the MM has lizardfolk using a "spiked shield" that does 1d6+Str damage, which can be used as a weapon with which they can make one of their two melee attacks as part of their Multiattack action (MM, p. 204): Multiattack. Melee Weapon Attack: +4 to ... Spiked Shield. 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